It’s worth checking out if you haven’t played it on the PS4, but I wouldn’t recommend double-dipping if you have a PS5.įinal Fantasy VII Remake Intergrade will be released today on the Epic Games Store. It could have been a more thoughtful port, sure, but this game is still incredibly good and runs better than it did on the PS4, which is something. And, well, I have to admit that that’s been my takeaway from playing through the PC version this week. It’s not a showcase for the platform in any way - it’s a showcase for how great a console game Final Fantasy VII Remake was. Most importantly, I can confirm that Cloud’s bedroom door no longer looks like it came from an N64 game - though his sink is still conspicuously blocky.Īll of this adds up to a port that does the bare minimum to run well on PC hardware. The Remake is one of the best re-imagined games ever made, and the original is demonstrably a masterpiece. You’ll still see the odd blurry texture here and there on PC, but it’s a much better situation than when I played for the first time on the PS4 Pro. For PC gamers who have not played the console version of Final Fantasy VII Remake Intergrade, it’s an easy game to recommend despite the potential technical issues. Texture resolution was a major flaw with the original PS4 release, though it was improved with the Intergrade update for the PS5. There is also no ultrawide support at all which, again, I’m not really surprised at given how frequently the game bounces between pre-rendered cutscenes and real-time action, but it’s unfortunate nonetheless.įinal Fantasy VII Remake’s directors wanted to show ‘a new side’ of Midgar with Yuffie chapter Other than basic output resolution and some HDR settings, the only other options you have are low and high texture resolution, low and high shadow resolution, and the ability to limit the number of characters on-screen to between one and 10. I tried running it at 90fps to see how things would hold up and the image quality was much blurrier, so it looks like dynamic resolution scaling is being applied.īetter PCs should be able to run the game at 120fps with higher resolution, then, but the actual assets aren’t going to look any better. This version of Remake has very few graphical options, and you’re forced to pick between fixed frame rate caps - it can run at 30fps, 60fps, 90fps, or 120fps. What is disappointing is that you won’t get much better performance out of a much better PC. Final Fantasy VII Remake is often an amazingly beautiful game, but its linear, enclosed levels feel designed with 2013 console hardware in mind, so it would have been disappointing not to get better performance even out of an aging PC. I tested the game on my own PC that I built more than five years ago, which has an Intel Core i5-6600K processor, an Nvidia GTX 1080 GPU, and 16GB of RAM, and had no problem running it at 1440p and 60 frames per second on “high” settings even though it was installed to a spinning hard drive. Unlike some recent PlayStation-to-PC ports, Final Fantasy VII Remake feels well-optimized for the PC from a performance standpoint. Read next: Final Fantasy VII Remake reviewįirst, the good news.
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