Compressed Texture Transmission Format by Mark Callow (slides).Publishing Virtual Worlds with glTF by Robert Long (slides).3D product displays on the web using glTF by Matthew Cedeno and Gary Hsu.Ecosystem update by Saurabh Bhatia (slides).Get your glTF on with WebGL/WebVR at Microsoft - June 2018.Why glTF 2.0 is awesome! by Arthur Brainville.TurboSquid adds glTF to supported formats for its StemCell initiative.glTF 2.0 – Status and Outlook by Norbert Nopper.Industrial AR with glTF: Johannes Beh, Fraunhofer.Microsoft: Gary Hsu and Cedric Caillaud.glTF for artists: Patrick Ryan, Microsoft.Ecosystem update: Patrick Cozzi, Cesium.SIGGRAPH 2018 glTF BOF video and materials.glTF and Construction – Part 2: 3D for Everyone by Tim Davies.glTF and Construction – Part 1: Secrets of the Cloud by Tim Davies.If you build it (together), they will come.Mozilla and the Khronos Group collaborate to bring glTF capabilities to Blender by Rosana Ardila.OGC and Khronos Form a Liaison to Improve Interoperability within the Geospatial and 3D Graphics Communities.Behind the Scenes with Adobe Dimension Engineers: How We Built the 3D Publish Feature by Mike Bond.Using the Babylon.js viewer with WebVR and Windows Mixed Reality home by Saurabh Bhatia.droidcon SF 2018 - The JPEG of 3D: Bringing 3D scenes and objects into your 2D Android app with glTF by Pierre LaFayette.SIGGRAPH Asia glTF Overview and CTTF Update by Khronos.glTF Debugging in Visual Studio Code by Gary Hsu.Facebook: Susie Su - An On-Demand, Optimizing glTF Backend.Mozilla: Robert Long - Publishing Virtual Worlds with glTF.Microsoft: Saurabh Bhatia - Ecosystem and SDK Update.GDC 2019 Khronos Developer Days - WebGL & glTF video.glTF:// Everything You Need to Know! by Ben Houston.Exporting glTF from Animate by Ram Kulkarni.Uber’s vis.gl brings glTF to geospatial data visualization by Georgios Karnas, Ib Green, Travis Gorkin, and Xintong Xia.How to make a PBR 3D model for the web by Arturo Paracuellos.Wayfair: Shrenik Sadalgi - Khronos 3D Commerce Working Group introduction.Google: Adrian Perez - AR Search at Google.Sketchfab: Alban Denoyel - Publish & Find 3D Models Online.Esri: David Körner - glTF with Esri JS API.UX3D: Fabian Wahlster and Moritz Becher - glTF Editor and Tools.Uber: Georgios Karnas - glTF in Big Data Visualization.DGG: Max Limper - Automating the 3D Processing Pipeline.Cesium: Omar Shehata - 3D Tiles, Basis Universal.Facebook: Renee Rashid - Spark AR, glTF at Facebook.SIGGRAPH 2019 glTF BOF Video and slides.The glTF Model Authoring Pipeline video series on authoring glTF models in Blender, by Ed Mackey and Alex Wood.View a glTF model in AR on Android without leaving your browser by Emmett Lalish.Live glTF Asset Editing in Your Browser-Even in AR by Emmett Lalish.Streamlining 3D Commerce with Material Variant Support in glTF Assets by Daniel Beauchamp and Stephan Leroux at Shopify on behalf the 3D Commerce Working Group.Physically-Based Rendering: From Theory to glTF. glTF Brief by Tony Parisi, FormVR and Amanda Watson, Oculus.glTF Webinar ( video, slides) by Marco Hutter.VRM - A 3D avatar format for VR applications.3D Tiles - An open standard for streaming and rendering massive heterogenous 3D content.glTF-Generator-Registry - An open registry of tools that create glTF assets, along with structured metadata such as links to documentation and bug trackers.Tools, applications and libraries for working with glTF can be found in the glTF Project Explorer. glTF VSCode Extension 3D previews, glTF validation, conversion to/from GLB.Khronos glTF Sample Viewer with WebGL PBR shaders.Drag-and-drop validator for verifying correctness of existing glTF files.100,000+ models under Creative Commons license on Sketchfab (check license for individual models).glTF-Asset-Generator provides assets for robust importer validation.Sample models for testing runtime engines and content pipeline tools. Japanese translation by Takuto Takahashi For developers For quick questions, use the #gltf channel in the Khronos Group Slack. For technical or art workflow questions, or to showcase your work, join the glTF forum. Please provide spec feedback by submitting issues.
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